Day 1: Initial Concept and Planning
- Goal: Develop an exciting game for the A22 platform that balances performance with rich gameplay.
- Concept: A fast-paced action-adventure game with puzzle-solving elements.
- Game Engine: Decided to use Unity for its compatibility with A22’s hardware specs.
- Initial Features:
- Smooth 2D/3D graphics with optimized performance.
- Engaging storyline.
- Multiplayer support for up to 4 players.
- Touchscreen controls with haptic feedback.
- Challenges:
- Optimizing graphics without compromising battery life.
- Designing intuitive controls for the smaller A22 screen.
Day 7: Game Mechanics and Prototyping
- Game Mechanics:
- Character movement finalized (jump, run, dodge).
- Basic AI for enemy characters.
- Implemented puzzles to challenge player problem-solving skills.
- Progress:
- Developed a basic level prototype with working controls.
- Tested frame rates on A22, achieving smooth 60fps performance.
- Created placeholder graphics for characters and enemies.
- Challenges:
- Tweaking AI behaviors to be less predictable and more adaptive to player actions.
Day 15: Level Design and Art Style
- Level Design:
- Completed the first three levels.
- Focused on creating an immersive environment using low-poly graphics for smooth gameplay.
- Added traps and hidden areas for extra challenges.
- Art Style:
- Decided on a vibrant, cartoonish art style to complement A22’s display.
- Backgrounds created with parallax scrolling to add depth.
- New Features:
- Integrated a power-up system (speed boosts, invincibility).
- Basic inventory management system in place.
Day 30: Sound Design and Music
- Sound Design:
- Integrated basic sound effects for jumping, hitting enemies, and collecting items.
- Music score composed—an upbeat, adventurous theme to match the game’s pace.
- Sound tested on A22 speakers and headphones for quality.
- Additional Features:
- Voiceovers for main character dialogue recorded.
- Implemented dynamic sound that changes based on game progress.
Day 45: Bug Fixes and Multiplayer Testing
- Bug Fixes:
- Fixed collision issues when jumping across platforms.
- Solved a glitch where AI enemies would get stuck in certain areas.
- Multiplayer Testing:
- Local multiplayer mode tested with four players—works smoothly with no lag.
- Syncing between players tested, minimal latency issues.
- Challenges:
- Balancing enemy difficulty for both single and multiplayer modes.
Day 60: Final Testing and Polish
- Final Testing:
- Full game walkthrough completed with all levels.
- Minor adjustments made to difficulty curve.
- Completed user interface (UI) design—clear and accessible.
- Polish:
- Additional animations for character actions.
- Improved loading times between levels.
- Added extra achievements and trophies for players.
- Final Optimization:
- Optimized game code for A22’s processor, resulting in better battery performance.
- Reduced game size without affecting visual or gameplay quality.
Day 75: Pre-Launch and Marketing
- Marketing Plan:
- Created trailers and gameplay teasers.
- Prepared a website with game information, screenshots, and release dates.
- Coordinating with influencers and reviewers to test the game pre-launch.
- Launch Date: Announced for next month.
Day 90: Game Launch
- Game Released: Available on all major app stores.
- Initial Feedback:
- Positive reviews for smooth gameplay and engaging mechanics.
- Criticism around the difficulty of later levels—planning to patch.
- Post-Launch Support:
- Preparing to release additional levels and multiplayer modes based on feedback.
- Ongoing bug fixes and performance improvements.
Comments on “Game Development Log: Best A22 Game”